Hello fellow people!

I made this small game recently based on a tutorial from udemy.com.

Its just a small thing i made to discover some unity development :)

Can you reach the goal? ;)

StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authordreaman
GenreAction, Sports
Made withUnity
Tags2D, Arcade, Christmas, jumping, ski, snow, snowboard, winter

Comments

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(+1)

I like the 'heli-skiing' drop-off!  Well done!  However, did I miss where the instructions are to flip, or other movements?  

thanks! :) no i didnt add any instructions to the game

(+1)

Hi.  I took the a similar class and I like your animated hat.  I used the cursor keys to flip and angle, and I originally used cursor keys for Windows, but switched to mouse clicks to flip and stop.   WebGL did not like my cursor key input.  Could you show me a code snippet to use?  Thanks!  Mine is called 'Snowboard' by hsquared.

if i understood correctly, you need a code example for the turning left/right with keyboard input instead of mouse?
in that case:

            if (Input.GetKey(KeyCode.LeftArrow))

            {

                rb2d.AddTorque(torqueAmount * Time.deltaTime);

            } 

            else if (Input.GetKey(KeyCode.RightArrow))

            {

                rb2d.AddTorque(-torqueAmount * Time.deltaTime);

            }

(+1)

Thanks so much!  I will try this!

(+1)

Very well done! 

I liked the way you built your level, the helicopter part and the 'kid' sprite greatly improve on the basic tutorial. I liked the music, the 'snow' trail particles and the stars add a nice touch.

As a fellow student of the same course, I appreciate all these additions (I made different ones) - thanks for taking this forward and posting on itch!

(+1)

Good job on getting through the tutorial, I think now you can focus on adding some flair of your own.

While playing I was thinking that it would be nice to be able to go a bit quicker. Maybe holding the down arrow to crouch and speed up a bit. You can easily achieve that just be reducing the friction on the character to a certain value over time, and when you stand up, slowly return to the standard value.

A bit of UI would also go a long way, just a simple "restart" button once you reach the end, and a "start" button to start for the first time. I know this is just a test but adding some UI elements would really change this from "tutorial project" to "something of my own".

Keep it up! And let me know if you ever expand on this, would love to see it!

thank you :)

i was thinking of adding more to it to make it a more complete product, but i decided to move on with more tutorials for now to expand my still very poor Unity knowledge/experience, I still need to learn so much.

Maybe i will get back to it at some point, but I can't say when that would be.

However, it won't be too long until you see the next game here on my page :)

Best wishes, and have a great year 2022!